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The Bri-Bri [userpic]
69 Fall/Holiday Icons

Here's some Fall / Halloween icons to enjoy!

TEASERS


Icons and credit in here! )

Current Mood: bored bored
Two Lumps - Sep 21, 2018

Two Lumps comic for Friday, September 21, 2018

Two Lumps - Sep 19, 2018

Two Lumps comic for Wednesday, September 19, 2018

Episode 1706: Fallen So Far

Episode 1706: Fallen So Far

The morally conflicted hero is another classic character archetype. Just be careful to keep the conflict mostly internal, or it can cause conflict within the party as people argue over the right way to do the right thing. Although this can also be fun if the players are into it.

[Reminder: Our guest commentators have not seen Rogue One. Part of the fun is seeing how their untainted impressions re-interpret the movie through the lens of our comic.]

Keybounce writes:

The layout of this comic is confusing. It looks like you first read the upper left panel, then all of the right side, then the last 2 panels on the left.

Meanwhile, I thought I saw the bottom of that shaft 2 or 3 comics ago. Why is it now infinite again?

Cassian is complaining about killing someone? Has he seriously been nonviolent this whole movie so far? Doesn't he realize that he is in a Rebellion? Isn't the whole idea of going into a mission like this recognizing that there will be a need to kill people?

Sometimes though, I have to wonder. Is this comic supposed to be the real life of these people? Or is it just fantasy?

(I suppose the big blast of dirt on the Jedha plain could be considered the landslide).

 Keybounce

Transcript

Two Lumps - Sep 17, 2018

Two Lumps comic for Monday, September 17, 2018

Episode 1705: Eau de Bouffon

Episode 1705: Eau de Bouffon

Throwing your gun at an enemy is a classic move, and so a good one to emulate in a game every now and then to reinforce the cinematic feel.

You may want to make sure you're out of ammo or the gun has irrevocably jammed first.

Although throwing a gun with live ammo in it can also be fun.

[Reminder: Our guest commentators have not seen Rogue One. Part of the fun is seeing how their untainted impressions re-interpret the movie through the lens of our comic.]

aurilee writes:

[aurilee has withdrawn as a guest commentator due to free time constraints.]

Keybounce writes:

"Shoot him with the data crystal". What?

And once again, we have a stun gun. That's a pretty deadly looking stun gun.

The whole thing of "beware what you are shooting at, because what is behind them is too valuable to hit" reminds me of a Schlock Mercenary comic, where in a double sting operation, police are about to shoot at our heroes, only to find that there is a huge wall of people in the way. Or rather behind the way.

Still, it does raise the interesting question. Would you rather stop shooting, or would you rather risk hitting the data?

This is why you have to have competent backup. With a good backup plan, destroying a few crystals won't matter, the data is still available. Highly redundant storage arrays, error correcting storage, etc.

... Highly competent. Never mind.

 Keybounce

Transcript

Two Lumps - Sep 14, 2018

Two Lumps comic for Friday, September 14, 2018

Saint J. Deveraux [userpic]

This is probably a stupid question, but how does everyone get the nice little tables for bios -- so it's all aligned in the post and nothing fancy? My laptop won't let me get out of html mode so I really can't do much of anything unless I have the coding itself.

this is what i'm talking about also, how do I get the nice little header? I want to learn how to do cute things with my journals

Episode 1704: The Good Gun

Episode 1704: The Good Gun

One way to stimulate interesting roleplaying is to present the PCs with a dilemma: a free choice of two different options, of which either choice is undesirable to the players for some reason or other.

They can pay off the evil dragon to leave the kingdom, but only by giving it all their magic items.

For bonus fun, make it a moral dilemma. The link has dozens of examples. And here are some more designed specifically for roleplaying games.

[Reminder: Our guest commentators have not seen Rogue One. Part of the fun is seeing how their untainted impressions re-interpret the movie through the lens of our comic.]

Keybounce writes:

You'll fall to your death unless you drop one right now. So naturally, spend 2 or 3 minutes talking with everyone else to figure out what to do instead of actually making a quick decision like your character would actually have to do.

And of course, everything is better than a blaster. Whether it's a stick, a data case, etc.

At this point, I want to see a dagger get situational bonuses that make it do more damage than a blaster does.

(Help me DMM, you're my only hope of such a line ever appearing in the comic.)

 Keybounce

aurilee writes:

[aurilee has been too busy to write her past few commentaries. They will be added retroactively when she gets time.]

 aurilee

Transcript

Two Lumps - Sep 12, 2018

Two Lumps comic for Wednesday, September 12, 2018

Episode 1703: Draw and Discard

Episode 1703: Draw and Discard

The best place for a weapon of any sort to be is clearly in your hand, in case you need it. How many times have you been caught by surprise or given up a combat round to a bunch of ambushing goblins because your sword was scabbarded or your dagger was in your belt? Yep, wouldn't happen if your weapon was in your hand.

This is clearly more important than attempting to keep hands free for other less important things. Such as riding a horse, eating your dinner, climbing a rope, doing surgery, playing a piano...

[Reminder: Our guest commentators have not seen Rogue One. Part of the fun is seeing how their untainted impressions re-interpret the movie through the lens of our comic.]

aurilee writes:

[aurilee has been too busy to write her past few commentaries. They will be added retroactively when she gets time.]

 aurilee

Keybounce writes:

Darn, there's a bottom. Not infinite.

But there is a huge number of these data cartridges. Crazy huge.

Panel 3 seems a little blurry.

Let me see if I'm understanding this. She draws her blaster in one hand. She's trying to climb. Upon reaching the data crystal, she tries to pull it out. While using one hand to hold on, and the other hand to hold the blaster and pull out the data cartridge at the same time.

How can she drop the blaster and hold onto data cartridge if they're both in the same hand? And if the blaster is in the hand that she's holding on to the column with, she can't drop it.

Somehow, I don't think this comic clearly represents what's happening in the movie at this point.

 Keybounce

Transcript

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