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March 2014
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Episode 1515: Together in Orectic Dreams

Episode 1515: Together in Orectic Dreams

If an NPC has to make a speech, make it relevant and entertaining.

Or you could go the other way and make it long-winded and boring, and require the PCs to make Stamina saving throws to not fall asleep. And of course anyone who has the temerity to fall asleep during the king's speech wakes up in the dungeons.

Two Lumps - May 26, 2017

Two Lumps comic for Friday, May 26, 2017

Episode 1514: Shifting Opinion

Episode 1514: Shifting Opinion

Overcoming prejudice is a classic character growth trope. If a PC takes prejudice as a flaw on their character sheet, it would be suitable to let them develop and work it off during roleplaying. You don't need to be constrained by the game mechanics to maintain a flaw that it makes sense to remove through good gameplay and roleplaying.

If you really need to have a flaw to maintain game balance in terms of character points or something, then you can quite easily develop another, different one to replace the one that you've overcome. Personalities can change over time, so it's reasonable for character quirks and flaws to change.

Two Lumps - May 8, 2017

Two Lumps comic for Monday, May 8, 2017

Two Lumps - May 24, 2017

Two Lumps comic for Wednesday, May 24, 2017

Episode 1513: Family Lore

Episode 1513: Family Lore

It's good to have family. Make sure characters in your games have family ties that they can lean on, to give them a sense of fitting into the campaign world, to give them helpful connections, to give them emotional and financial support when they need it. And to give them bloodline vulnerabilities that can be exploited to good effect by enemies...

Two Lumps - May 22, 2017

Two Lumps comic for Monday, May 22, 2017

Episode 1512: If I Only Had a Heart Made of Gold

Episode 1512: If I Only Had a Heart Made of Gold

If you have an enemy who escapes justice somehow, make sure they learn from their previous mistakes. The heroes shouldn't be able to defeat the bad guy the same time again, and the villain shouldn't fall to the same vulnerabilities or lapses of attention.

Well, unless they're your typical James Bond villain, in which case they should be exactly as stupid as the first time. Only with a bigger volcanic lair and more piranhas.

Two Lumps - May 5, 2017

Two Lumps comic for Friday, May 5, 2017

Two Lumps - May 3, 2017

Two Lumps comic for Wednesday, May 3, 2017

icons. [userpic]

Hello! I am starting up my first ever icon journal and I am currently taking requests! If you would like someone specific and you like the way I make my icons; please comment here!

Two Lumps - May 19, 2017

Two Lumps comic for Friday, May 19, 2017

Episode 1511: Pub Snub

Episode 1511: Pub Snub

RPG characters don't throw parties very often. In fact, I can personally count the number of times PCs have attended an actual organised party in a game I've been involved in on the fingers of no hands.

Which is a bit of a shame, because a party is a great social occasion during which PCs can mix with dozens of people, making contacts, hearing gossip and rumours, and trying to keep an eye on the various VIPs, allies, suspected enemies, and other assorted hangers-on. And because of the number of people, a party is a great opportunity for a villain to make a splashy show with some sort of attack or abduction.

If you're blessed with heroes who have secret identities as wealthy society types (think not just Batman, but also the Scarlet Pimpernel and Zorro), naturally they should attend high class parties. And when their alter-ego is inevitably required to perform some heroic act during the party, things can definitely get interesting.

Two Lumps - May 17, 2017

Two Lumps comic for Wednesday, May 17, 2017

Two Lumps - May 1, 2017

Two Lumps comic for Monday, May 1, 2017

Episode 1510: Excuse Me, I Have a Pyre Engagement

Episode 1510: Excuse Me, I Have a Pyre Engagement

Sometimes characters die in a game. (And can't be resurrected.) What happens afterwards is often glossed over or ignored.

But you could hold an in-character funeral, and perhaps a wake. This could be solemn, or raucous, depending on the achievements of the dead and the proclivities of the living. And it's always a good excuse for lots of fire and alcohol. What coud possibly go wrong?

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